New in MultiScatter 1.5: improved painting tools, more object distribution options Unlike its predecessor, VRayScatter (discontinued for 3ds Max, but still available for Maya), it is renderer agnostic, and works with Arnold, Corona, FStorm Render, Maxwell, Mental Ray, OctaneRender and V-Ray. The release also introduces new object distribution patterns, plus the ability to scatter V-Ray lights.Ī versatile renderer-agnostic scattering plugin for 3ds MaxĬommonly used to distribute vegetation or buildings in architectural images, MultiScatter enables 3ds Max users to scatter “hundreds of thousands and millions” of instanced objects through a scene.ĭistribution, scaling and rotation of objects can be randomised, or controlled via procedural textures or texture maps, with the result displayed in the viewport in real time. ICube R&D Group has released MultiScatter 1.5, the latest version of its scattering plugin for 3ds Max, updating the software’s MultiPainter object painting system, and improving viewport performance.
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